By Andrei Dobra, Games Editor
October 14, Softpedia

“I don't know if we are going to tie ourselves to a spring/fall release schedule as much,” said Schappert at the TGS. “I think one of the things that I worked with the team with when I joined -- let's do a big release. Spring and fall sounds like there is a lot of distance between the two but there is an awful lot of... it's pretty hard to make a new dashboard because you have to certify it against every revision of the hardware, and there's a bunch of different specs. It's a pretty time-consuming and challenging thing to do. Which is why we only did it twice a year.”
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image by Gamepro